General Updates 1

Below is a day-by-day summary of what we’ve been doing behind the scenes.

9/14/25

Supplies Re-up

We need supplies to further playtesting and document what’s happening during the Playtest games. 

9/15/25

Marketing

Created content for social media posts, in this case, it was the card showcases we do. 

File Organization

We compiled any loose documents and uploaded any necessary documents to the cloud. 

9/16/25

Stoutstar Games LLC Catalog

Took a break from D&M and did some conceptual work for upcoming games “The Maze 2: Labyrinth” and “Fading Light”, both are rather ambitious projects, and I’m excited to bring them to life. 

Research

Did a little research on TTS. We chatted with our field-agent Sebastian about potentially coordinating him to take the lead on that endeavor; however, everyone’s schedule is booked at this time. 

9/17/2025

Marketing

Created content for social media posts, in this case, it was continuing to work on the card showcases we do. 

9/18/25

Playtesting

Follow the Playtest blog for more details.

Stoutstar Games LLC Catalog

Continued work on the Maze 2 and Fading Light.

9/21/25

Stoutstar Games LLC Catalog

Continued work on the Maze 2

9/22/25

R&D

Recorded Tutorial voiceover and did some tweaking to tutorial animation.

9/25/25

R&D

Playtesting — For more details, follow up on the Playtesting Blog Posts. 

Continued work on the tutorial video

Research

We did some research on how to bring the concepts of The Maze, and Fading Light.

Marketing

Continued work on Social media posts, and updating some information across platforms. 

We had not tracked anything else n paper like the day-by-day above. However, we have the next months worth of social media posts laid out and ready to go, we’re starting “Run 6” of Play-testing this week, with last week being the final week of “Run 5” with an amazing game! The match-up between The Court of Frogs Vs The Knights of Darkwood was definitely one for the books, as well as a major turning point in discovering the diversity of game play and skill.

We’re currently trying to raise more capital to get the Sampler cards printed, was well as have a separate website for Stoutstar Games LLC. We’re looking into different avenues of online play so that the game is more accessible. We’re also looking into an original online game that's not through a “3rd party” using Unreal Engine, now that level of a project means it may take a bit of time, so the other options need to be clean, optimal, and easy to access.

Soon we will have Print and Play 2.5 up and running. What is Print and Play 2.5? Its the next set of cards, giving players something to aim for, and something more to build a deck with. The layout for cards in 2.5 are from our Starter Deck 1, adding 10+ new cards to the current card pool.

We have a tutorial video that was temporarily put on hold that will be available within the next few weeks. We apologize for the delay on that. The Rule Book will also be getting an update alongside the start to “Run 6” and Print & Play 2.5. These updates are to clarify a few misconceptions, as well as expand on topics. Some of these updates may be exclusive to the Rules Guide, which is a reference document for very specific rulings, and that too, will be uploaded when the update to the Standard Rule Book is done.

As always, thank you all for your continued support and patience with us as we get our game out to you all.

Next
Next

Welcome!